
#pragma once
#include <mapBase_t.h>

typedef map<string,hgeSprite*> mpt;
class playerTexture_t : public Singleton<playerTexture_t>
{
public:
	playerTexture_t();
	~playerTexture_t();

public:
	int draw( string tex, int dir, int frame, int x, int y );

public:
	hgeSprite* captainTag;

private:
	mpt texs;
	
};

#define pt playerTexture_t::GetSingleton()